Monsters / Elemental, Water, Huge

Elemental, Water, Huge

CR 7 - 3,200 XP - N Huge Outsider

Stat block

AC21 (touch 13, flat-footed 16)HP95 (10d10+40)SavesFort +11, Ref +11, Will +3Melee2 slams +15 (2d6+7)Speed20 ft., swim 90 ft.AbilitiesStr 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11BAB / CMB / CMD+10 / +19 / 34Sensesdarkvision 60 ft.; Perception +13
DR 5/-immune elemental traits

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 24 over Dex 18 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +13 - hunts where prey is blind

On-hit riders and breath

water mastery
vortexDC 22 Reflex
drenchDC 22 Fortitude