Monsters / Elemental, Water, Medium
Elemental, Water, Medium
CR 3 - 800 XP - N Medium Outsider
Stat block
AC17 (touch 11, flat-footed 16)HP30 (4d10+8)SavesFort +6, Ref +5, Will +1Meleeslam +7 (1d8+4)Speed20 ft., swim 90 ft.AbilitiesStr 16, Dex 12, Con 15, Int 4, Wis 11, Cha 11BAB / CMB / CMD+4 / +7 / 18Sensesdarkvision 60 ft.; Perception +5
immune elemental traits
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +5 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +5 - hunts where prey is blind
On-hit riders and breath
water mastery
vortexDC 15 Reflex
drenchDC 15 Fortitude