Monsters / Elemental, Water, Small
Elemental, Water, Small
CR 1 - 400 XP - N Small Outsider
Stat block
AC17 (touch 11, flat-footed 17)HP13 (2d10+2)SavesFort +4, Ref +3, Will +0Meleeslam +5 (1d6+3)Speed20 ft., swim 90 ft.AbilitiesStr 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11BAB / CMB / CMD+2 / +3 / 13Sensesdarkvision 60 ft.; Perception +4
immune elemental traits
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +4 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +4 - hunts where prey is blind
On-hit riders and breath
water mastery
vortexDC 13 Reflex
drenchDC 13 Fortitude