Monsters / Elemental, Water

Elemental, Water

CR - -

Stat block

AC0 (touch 0, flat-footed 0)HP0 ()SavesFort +0, Ref +0, Will +0MeleeSpeedAbilitiesStr 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10BAB / CMB / CMD+0 / +0 / 0Environmentany (Plane of Water)

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

direct-attack (from melee)
melee: strike

From the entry

The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD). A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.