Monsters / Ettercap

Ettercap

CR 3 - 800 XP - NE Medium Aberration

Stat block

AC15 (touch 13, flat-footed 12)HP30 (4d8+12)SavesFort +6, Ref +4, Will +6Meleebite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2)Speed30 ft., climb 30 ft.AbilitiesStr 14, Dex 17, Con 17, Int 6, Wis 15, Cha 8BAB / CMB / CMD+3 / +5 / 18Sensesdarkvision 60 ft., low-light vision; Perception +9Environmenttemperate forests

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from special_qualities)
special qualities: mindless
web-snare (from special_attacks)
special attacks: web - entangle from range before closing
strikes-first (from feats)
feats: Improved Initiative - it moves before you do

On-hit riders and breath

webDC 15 Reflex

From the entry

The save DC is Constitution-based. Bite: This ability functions as the druid's wild empathy, save that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts on them a modicum of implanted intelligence, allowing ettercaps to train giant spiders and use them as guardians. The ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time. Ettercaps are typically 6 feet tall and weigh about 200 pounds. They are solitary creatures and rarely group with others of their kind, even to mate. When they do group, they tend to attract a variety of different spiders, forming a strange collective of ettercaps and arachnids....