Monsters / Genie, Djinni

Genie, Djinni

CR 5 - 1,600 XP - CG Large Outsider

Stat block

AC19 (touch 14, flat-footed 14)HP52 (7d10+14)SavesFort +4, Ref +9, Will +7Melee2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20)Speed20 ft., fly 60 ft. (perfect)AbilitiesStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15BAB / CMB / CMD+7 / +12 / 27Sensesdarkvision 60 ft.; Perception +12Environmentany (Plane of Air)
immune acid

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +12 - hunts where prey is blind

On-hit riders and breath

air mastery1d8+4DC 17 Fortitude
whirlwind1d8+4DC 17 Reflex

From the entry

Airborne creatures take a -1 penalty on attack and damage rolls against a djinni. The djinn (singular djinni) are genies from the Plane of Air. They are said to be made of the stuff of clouds, with the strength of the mightiest storms. A djinni is about 10 feet tall and weighs about 1,000 pounds. Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A djinni overmatched in combat usually takes flight and becomes a whirlwind to harass those who follow. When faced with no other option than melee combat, most djinn prefer to wield masterwork scimitars two-handed. Among other genies, djinn get along well with jann and marids. They are frequently at odds with the shaitans, and are sworn enemies of the efreet, despising these fiery genies more than any other genie race. So legendary is the conflict between the efreet and the djinn that many...