Monsters / Giant, Hill
Giant, Hill
CR 7 - 3,200 XP - CE Large Humanoid
Stat block
AC21 (touch 8, flat-footed 21)HP85 (10d8+40)SavesFort +11, Ref +2, Will +3Meleegreatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)Rangedrock +6 (1d8+10)Speed40 ft. (30 ft. in armor)AbilitiesStr 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7BAB / CMB / CMD+7 / +15 / 24Senseslow-light vision; Perception +6Environmenttemperate hills
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 25 over Dex 8 - plant and full-attack, soak the hits
abilities: Str 25 over Dex 8 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
On-hit riders and breath
rock throwing
From the entry
Skin color among hill giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring simply to add more hides as their old ones wear out. Adults are around 10 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old, but almost never do.
Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.
Hill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillag...