Monsters / Goblin
Goblin
CR 1/3 - 135 XP - NE Small Humanoid
Stat block
AC16 (touch 13, flat-footed 14)HP6 (1d10+1)SavesFort +3, Ref +2, Will +-1Meleeshort sword +2 (1d4/19-20)Rangedshort bow +4 (1d4/x3)Speed30 ft.AbilitiesStr 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6BAB / CMB / CMD+1 / +0 / 12Sensesdarkvision 60 ft.; Perception -1Environmenttemperate forest and plains (usually coastal regions)
Combat brain - every behavior cites its line (4 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
skirmisher (from abilities)
abilities: Dex 15 over Str 11 - strike and slip away, never trade full attacks
abilities: Dex 15 over Str 11 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception -1 - hunts where prey is blind
senses: darkvision 60 ft.; Perception -1 - hunts where prey is blind
targets-weakest (from alignment)
alignment NE, Int 10 - picks off the wounded and the unarmored first
alignment NE, Int 10 - picks off the wounded and the unarmored first
From the entry
Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.
Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs).
Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak gr...