Monsters / Golem, Iron
Golem, Iron
CR 13 - 25,600 XP - N Large Construct
Stat block
AC28 (touch 8, flat-footed 28)HP129 (18d10+30)SavesFort +6, Ref +5, Will +6Melee2 slams +28 (2d10+16/19-20)Speed20 ft.AbilitiesStr 32, Dex 9, Con 10, Int -, Wis 11, Cha 1BAB / CMB / CMD+18 / +30 / 39Sensesdarkvision 60 ft., low-light vision; Perception +0Environmentany
DR 15/adamantineimmune construct traitsimmune magic
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
mindless (from intelligence)
Int - (no Intelligence score)
Int - (no Intelligence score)
bruiser (from abilities)
abilities: Str 32 over Dex 9 - plant and full-attack, soak the hits
abilities: Str 32 over Dex 9 - plant and full-attack, soak the hits
On-hit riders and breath
breath weapon
powerful blows
From the entry
As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud's poisonous effects. This poison is magically created each time the golem uses this power. The save DC is Constitution-based.
An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below. A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw. A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount...