Monsters / Gray Ooze
Gray Ooze
CR 4 - 1,200 XP - N Medium Ooze
Stat block
AC5 (touch 5, flat-footed 5)HP50 (4d8+32)SavesFort +9, Ref +-4, Will +-4Meleeslam +6 (1d6+4 plus 1d6 acid and grab)Speed10 ft.AbilitiesStr 16, Dex 1, Con 26, Int -, Wis 1, Cha 1BAB / CMB / CMD+3 / +6 / 11Sensesblindsight 60 ft.; Perception -5Environmentcold marshes and underground
immune coldimmune fire
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
mindless (from intelligence)
Int - (no Intelligence score)
Int - (no Intelligence score)
constrict (from special_attacks)
special attacks: constrict 1d6+1 each round it holds
special attacks: constrict 1d6+1 each round it holds
bruiser (from abilities)
abilities: Str 16 over Dex 1 - plant and full-attack, soak the hits
abilities: Str 16 over Dex 1 - plant and full-attack, soak the hits
On-hit riders and breath
constrict1d6+1
From the entry
The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by a gray ooze takes the same amount of acid damage unless the wearer succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that strikes a gray ooze takes 1d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. The ooze's touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage. The save DCs are Constitution-based.
Due to its lack of vivid coloration, a gray ooze is difficult to discern from its surroundings in most environments. A DC 15 Perception check is required to notice the gray ooze. Any creature that fails to notice a gray o...