Monsters / Human Skeleton
Human Skeleton
CR 1/3 - 135 XP - NE Medium Undead
Stat block
AC16 (touch 12, flat-footed 14)HP4 (1d8)SavesFort +0, Ref +2, Will +2Meleebroken scimitar +0 (1d6), claw -3 (1d4+1) or 2 claws +2 (1d4+2)Speed30 ft.AbilitiesStr 15, Dex 14, Con 10, Int -, Wis 10, Cha 10BAB / CMB / CMD+0 / +2 / 14Sensesdarkvision 60 ft.; Perception +0Environmentany
DR 5/bludgeoningimmune coldimmune undead traits
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
mindless (from intelligence)
Int - (no Intelligence score)
Int - (no Intelligence score)
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
From the entry
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force-a cunning that allows them to wield weapons and wear armor.