Monsters / Intellect Devourer
Intellect Devourer
CR 8 - 4,800 XP - CE Small Aberration
Stat block
AC22 (touch 17, flat-footed 16)HP84 (8d8+48)SavesFort +7, Ref +8, Will +8Melee4 claws +13 (1d4+1)Speed40 ft.AbilitiesStr 12, Dex 23, Con 21, Int 16, Wis 10, Cha 17BAB / CMB / CMD+6 / +6 / 22Sensesblindsight 60 ft., detect magic; Perception +19Environmentany underground
DR 10/adamantine and magicimmune fireimmune mind-affecting effectsresist cold 20, electricity 20, sonic 20vulnerable protection from evilSR 23
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
skirmisher (from abilities)
abilities: Dex 23 over Str 12 - strike and slip away, never trade full attacks
abilities: Dex 23 over Str 12 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
targets-weakest (from alignment)
alignment CE, Int 16 - picks off the wounded and the unarmored first
alignment CE, Int 16 - picks off the wounded and the unarmored first
On-hit riders and breath
body thief3d6
sneak attack3d6
From the entry
As a full-round action that provokes an attack of opportunity, an intellect devourer can reduce its size, crawl into the mouth of a helpless or dead creature, and burrow into the victim's skull to devour its brain. This is a coup de grace attempt that inflicts 8d4+3d6+8 points of damage. If the victim is slain (or already dead), the intellect devourer usurps control of the body and may use it as its own, as if it controlled the target via a dominate monster spell. The intellect devourer has full access to all of the host's defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect devourer can still use its own spell-like abilities). A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via gentle repose). As...