Monsters / Leech, Giant

Leech, Giant

CR 2 - 600 XP - N Medium Vermin

Stat block

AC11 (touch 11, flat-footed 10)HP19 (3d8+6)SavesFort +5, Ref +2, Will +1Meleebite +2 (1d6 plus attach)Speed5 ft., swim 20 ft.AbilitiesStr 11, Dex 12, Con 14, Int -, Wis 10, Cha 1BAB / CMB / CMD+2 / +2 / 13Sensesblindsight 30 ft., scent; Perception +0Environmenttemperate or warm marshes
immune mind-affecting effectsvulnerable susceptible to salt

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from intelligence)
Int - (no Intelligence score)

On-hit riders and breath

blood drain

From the entry

When a giant leech hits with a bite attack, it latches onto its target and automatically grapples. The giant leech loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity and automatically inflicts bite damage each round. A giant leech has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached giant leech can be struck with a weapon or grappled itself-if its prey manages to win a grapple check or Escape Artist check against it, the giant leech is removed. A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage. A handful of salt burns a giant leech as if it were a flask of acid, causing 1d6 points of damage per use. These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.