Monsters / Linnorm, Crag

Linnorm, Crag

CR 14 - 38,400 XP - CE Gargantuan Dragon

Stat block

AC29 (touch 10, flat-footed 25)HP202 (15d12+105)SavesFort +16, Ref +15, Will +13Meleebite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus grab)Speed40 ft., fly 100 ft. (average), swim 60 ft.AbilitiesStr 34, Dex 18, Con 25, Int 5, Wis 18, Cha 21BAB / CMB / CMD+15 / +31 / 45Sensesdarkvision 120 ft., low-light vision, scent, true seeing; Perception +22Environmentcold hills
DR 15/cold ironimmune curse effectsimmune fireimmune mind-affecting effectsimmune paralysisimmune poisonimmune sleepSR 25

Combat brain - every behavior cites its line (7 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

constrict (from special_attacks)
special attacks: constrict 2d6+18 each round it holds
grapple-grab (from melee)
melee: bite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus grab) - grab rides the hit
bruiser (from abilities)
abilities: Str 34 over Dex 18 - plant and full-attack, soak the hits
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 120 ft., low-light vision, scent, true seeing; Perception +22 - hunts where prey is blind

On-hit riders and breath

constrict2d6+18
breath weapon2d6+18
curse

From the entry

Once every 1d4 rounds as a standard action, a crag linnorm can expel a 120-foot line of magma, dealing 15d8 points of fire damage to all creatures struck (Reflex DC 24 halves). This line of magma remains red-hot for 1 round after the linnorm creates it. Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex DC 24 negates), as does any creature that walks across the line of magma. If the magma was expelled while the linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 damage (Reflex DC 24 negates) to any creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that's turned to a sheet of fire is consumed entirely during the second round, lea...