Monsters / Linnorm, Tarn

Linnorm, Tarn

CR 20 - 307,200 XP - CE Colossal Dragon

Stat block

AC36 (touch 10, flat-footed 28)HP385 (22d12+242)SavesFort +24, Ref +23, Will +20Melee2 bites +30 (3d8+16/19-20 plus poison), 2 claws +30 (2d6+16), tail +25 (3d6+8 plus grab)Speed40 ft., fly 100 ft. (average), swim 80 ft.AbilitiesStr 42, Dex 26, Con 32, Int 7, Wis 25, Cha 27BAB / CMB / CMD+22 / +46 / 64Sensesall-around vision, darkvision 120 ft., low-light vision, scent, true seeing; Perception +40Environmentcold lakes and swamps
DR 20/cold ironimmune acidimmune curse effectsimmune flanking mind-affecting effectsimmune paralysisimmune poisonimmune sleepSR 31

Combat brain - every behavior cites its line (7 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

constrict (from special_attacks)
special attacks: constrict 3d6+24 each round it holds
grapple-grab (from melee)
melee: 2 bites +30 (3d8+16/19-20 plus poison), 2 claws +30 (2d6+16), tail +25 (3d6+8 plus grab) - grab rides the hit
bruiser (from abilities)
abilities: Str 42 over Dex 26 - plant and full-attack, soak the hits
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: all-around vision, darkvision 120 ft., low-light vision, scent, true seeing; Perception +40 - hunts where prey is blind

On-hit riders and breath

constrict3d6+24
breath weapon3d6+24
curse

From the entry

A tarn linnorm's two heads grant it a +8 racial bonus on Perception checks. It cannot be flanked. Once every 1d4 rounds as a standard action, a tarn linnorm can expel a 120-foot line or a 60-foot cone of acid, dealing 22d8 points of acid damage to all creatures struck (Reflex DC 32 halves). This acid creates toxic fumes when it consumes organic material-on the round after a creature takes acid damage from this attack, it must make a DC 32 Fortitude save or take 2d6 points of Strength damage from the poisonous fumes (this secondary effect is a poison effect). As a full-round action, the linnorm may breathe acid with one head and bite with the other (but not use its other weapons). Alternatively, as a full-round action, it can breathe acid from both heads to create two adjacent 60-foot-long cones or two separate 120-foot-long lines. In this case it cannot use its breath weapon again for...