Monsters / Lion, Dire

Lion, Dire

CR 5 - 1,600 XP - N Large Animal

Stat block

AC15 (touch 11, flat-footed 13)HP60 (8d8+24)SavesFort +9, Ref +8, Will +3Meleebite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7)Speed40 ft.AbilitiesStr 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10BAB / CMB / CMD+6 / +14 / 26Senseslow-light vision, scent; Perception +11Environmentwarm plains or hills

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

grapple-grab (from melee)
melee: bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7) - grab rides the hit
pounce (from special_attacks)
special attacks: pounce - full attack (with rake) at the end of a charge
bruiser (from abilities)
abilities: Str 25 over Dex 15 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do

On-hit riders and breath

rake1d6+7
pounce1d6+7

From the entry

Dire lions, known locally as spotted lions or cave lions, are immense predators that can grow up to 15 feet long and weigh up to 3,500 pounds. Although they are merely animals, these large creatures seem to take an almost sadistic glee in playing with and tormenting their prey before eventually devouring it. As a result, many tribes view dire lions as the spawn of evil gods, and hunt them down as soon as their presence in a region becomes obvious.