Monsters / Lizard, Giant Frilled
Lizard, Giant Frilled
CR 5 - 1,600 XP - N Large Animal
Stat block
AC18 (touch 10, flat-footed 17)HP59 (7d8+28)SavesFort +11, Ref +8, Will +4Meleebite +9 (2d6+5), tail +4 (1d8+2)Speed30 ft., climb 30 ft.AbilitiesStr 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10BAB / CMB / CMD+5 / +11 / 22Senseslow-light vision, scent; Perception +11Environmentwarm forest, plains, or hills
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 21 over Dex 13 - plant and full-attack, soak the hits
abilities: Str 21 over Dex 13 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
On-hit riders and breath
intimidating charge
From the entry
When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based.
This lizard is a true behemoth-an apex predator found in tropical regions. Many species of giant lizard exist-other species lack this lizard's intimidating charge special ability but might have other special attacks like grab, trip, constrict (with a bite), or pounce.