Monsters / Manticore
Manticore
CR 5 - 1,600 XP - LE Large Magical Beast
Stat block
AC17 (touch 11, flat-footed 15)HP57 (6d10+24)SavesFort +9, Ref +7, Will +3Meleebite +10 (1d8+5), 2 claws +10 (2d4+5)Ranged4 spikes +8 (1d6+5)Speed30 ft., fly 50 ft. (clumsy)AbilitiesStr 20, Dex 15, Con 18, Int 7, Wis 12, Cha 9BAB / CMB / CMD+6 / +12 / 24Sensesdarkvision 60 ft., low-light vision, scent; Perception +9Environmentwarm hills and marshes
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, scent; Perception +9 - hunts where prey is blind
senses: darkvision 60 ft., low-light vision, scent; Perception +9 - hunts where prey is blind
From the entry
With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.
Manticores are fierce predators that patrol a wide area in search of fresh meat. A typical manticore is about 10 feet long and weighs about 1,000 pounds. Some have more human-like heads, usually with beards. Males and females look much alike.
Manticores eat any meat, even carrion, though they prefer human flesh and rarely pass up an opportunity for such a delicacy. They are smart and social enough to bargain with or bully evil humanoids into alliances or offering tribute, and more powerful creatures may hire or bribe them to guard or patrol a place or area. They like lairs in high places...