Monsters / Mantis, Giant
Mantis, Giant
CR 3 - 800 XP - N Large Vermin
Stat block
AC15 (touch 10, flat-footed 14)HP30 (4d8+12)SavesFort +7, Ref +2, Will +3Melee2 claws +5 (1d6+3 plus grab)Speed30 ft., climb 30 ft. fly 40 ft. (poor)AbilitiesStr 16, Dex 13, Con 16, Int -, Wis 14, Cha 11BAB / CMB / CMD+3 / +7 / 18Sensesdarkvision 60 ft.; Perception +6Environmenttemperate forests
immune mind-affecting effects
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
mindless (from intelligence)
Int - (no Intelligence score)
Int - (no Intelligence score)
grapple-grab (from melee)
melee: 2 claws +5 (1d6+3 plus grab) - grab rides the hit
melee: 2 claws +5 (1d6+3 plus grab) - grab rides the hit
On-hit riders and breath
lunge
mandibles
sudden strike
From the entry
A giant mantis's limbs are capable of reaching much farther than normal for a creature of its size. As a full-attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner, it gains a +4 bonus on its attack roll. A giant mantis cannot make attacks of opportunity with its lunge.
A giant mantis that grabs a foe can make a bite attack against that foe as a secondary attack. The mantis's bite is a +0 attack that inflicts 1d6+1 points of damage on a hit.
A giant mantis is particularly adept at moving quickly when its foes are surprised. During a surprise round, a giant mantis may act as if it had a full round to act, rather than just one standard action.
Known to many as the giant praying mantis for the way the creature's deadly front limbs fold under its head as it lies in wait for food, this creature is well f...