Monsters / Merfolk
Merfolk
CR 1/3 - 135 XP - N Medium Humanoid
Stat block
AC13 (touch 11, flat-footed 12)HP7 (1d10+2)SavesFort +4, Ref +1, Will +-1Meleetrident +2 (1d8+1)Rangedheavy crossbow +2 (1d10/19-20)Speed5 ft., swim 50 ft.AbilitiesStr 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10BAB / CMB / CMD+1 / +2 / 13Senseslow-light vision; Perception +3Environmenttemperate ocean
Combat brain - every behavior cites its line (1 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
ambush (from lore)
Some evidence states that this offshoot fell to the worship of twisted and sinister powers lurking in the darkness below, while other theories include all merfolk in t...
Some evidence states that this offshoot fell to the worship of twisted and sinister powers lurking in the darkness below, while other theories include all merfolk in t...
From the entry
From the waist up, merfolk bear the torsos of well-built humans and delicate features reminiscent of elves and other humanoids tied to the natural world. A merfolk's lower body consists of the fins and tail of a great fish. Depending on the region, the scales of merfolk vary in hue, including gleaming silver, pale green, or even blue with stripes of yellow and crimson. Merfolk typically measure 6 to 8 feet in length and weigh over 200 pounds, with females being slightly smaller than males. Although amphibious, merfolk move only with difficulty on land and rarely wander more than a mile from sea.
It is quite rare for a merfolk to make contact with a creature not of its kind. In fact, many go to great lengths to steer sailors away from their lands, even resorting to violence if necessary. Ancient accounts hint at merfolk protecting a terrible secret bound to the depths, and though no re...