Monsters / Mimic
Mimic
CR 4 - 1,200 XP - N Medium Aberration
Stat block
AC16 (touch 11, flat-footed 15)HP52 (7d8+21)SavesFort +5, Ref +5, Will +6Meleeslam +10 (1d8+6 plus adhesive)Speed10 ft.AbilitiesStr 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10BAB / CMB / CMD+5 / +9 / 20Sensesdarkvision 60 ft.; Perception +11Environmentany
immune acid
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
constrict (from special_attacks)
special attacks: constrict 1d8+6 each round it holds
special attacks: constrict 1d8+6 each round it holds
lure (from lore)
Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treas...
Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treas...
bruiser (from abilities)
abilities: Str 19 over Dex 12 - plant and full-attack, soak the hits
abilities: Str 19 over Dex 12 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +11 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +11 - hunts where prey is blind
On-hit riders and breath
constrict1d8+6
From the entry
A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.
A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A...