Monsters / Mohrg

Mohrg

CR 8 - 4,800 XP - CE Medium Undead

Stat block

AC23 (touch 15, flat-footed 18)HP91 (14d8+28)SavesFort +6, Ref +10, Will +9Melee2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis)Speed30 ft.AbilitiesStr 21, Dex 19, Con 10, Int 11, Wis 10, Cha 14BAB / CMB / CMD+10 / +15 / 30Sensesdarkvision 60 ft.; Perception +20Environmentany
immune undead traits

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from special_qualities)
special qualities: mindless
grapple-grab (from melee)
melee: 2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis) - grab rides the hit
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
targets-weakest (from alignment)
alignment CE, Int 11 - picks off the wounded and the unarmored first

On-hit riders and breath

paralysis1d4DC 21 Fortitude
create spawn1d4DC 21 Fortitude

From the entry

Humanoid creatures killed by a mohrg rise immediately as fast zombies under the mohrg's control. The sudden bloom of unlife when a mohrg's victim dies and becomes a zombie causes a surge of negative energy to flow through the mohrg. Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawn's creation. Those who slay many over the course of their lifetimes, be they serial killers, mass-murderers, warmongering soldiers, or battle-driven berserkers, become marked and tainted by the sheer weight of their murderous deeds. When such killers are brought to justice and publicly executed for their heinous crimes before they have a chance to atone, the remains sometimes return to unlife to continue their dark work as a mohrg. Undead things caring less for life than they...