Monsters / Morlock

Morlock

CR 2 - 600 XP - CE Medium Monstrous Humanoid

Stat block

AC15 (touch 14, flat-footed 11)HP22 (3d10+6)SavesFort +3, Ref +9, Will +5Meleeclub +5 (1d6+2), bite +0 (1d4+1)Speed40 ft., climb 30 ft.AbilitiesStr 14, Dex 19, Con 15, Int 5, Wis 14, Cha 6BAB / CMB / CMD+3 / +5 / 19Sensesdarkvision 120 ft., scent; Perception +2Environmentany underground
immune diseaseimmune poisonvulnerable light blindness

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

skirmisher (from abilities)
abilities: Dex 19 over Str 14 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 120 ft., scent; Perception +2 - hunts where prey is blind

On-hit riders and breath

leap1d6
swarming
sneak attack1d6

From the entry

A morlock can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, a morlock is treated as constantly being under a nonmagical version of the spell spider climb, save that it cannot cling to smooth surfaces. This ability doubles the normal +8 racial bonus to Climb checks normally afforded creatures with a climb speed to a +16 racial bonus. As a standard action, a morlock may make a single attack during a jump. It can make this attack at any point along the course of the leap-the start, the end, or while in mid-air. While jumping, a morlock does not provoke attacks of opportunity for leaving a threatened square. Morlocks dwell and fight in cramped quarters every day of their lives, and as such are quite adept at swarming foes. Up to two morlocks can share the same square at the same time. If two morlocks in the same square attack the same foe...