Monsters / Naga, Spirit

Naga, Spirit

CR 9 - 6,400 XP - CE Large Aberration

Stat block

AC23 (touch 14, flat-footed 18)HP95 (10d8+50)SavesFort +8, Ref +10, Will +10Meleebite +10 (2d6+6 plus poison)Speed40 ft., swim 20 ft.AbilitiesStr 18, Dex 20, Con 21, Int 12, Wis 17, Cha 17BAB / CMB / CMD+7 / +12 / 27Sensesdarkvision 60 ft.; Perception +22Environmenttemperate marshes

Combat brain - every behavior cites its line (2 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

night-hunter (from senses)
senses: darkvision 60 ft.; Perception +22 - hunts where prey is blind
targets-weakest (from alignment)
alignment CE, Int 12 - picks off the wounded and the unarmored first

On-hit riders and breath

gaze
charming gaze

From the entry

As charm person, 30 feet, Will DC 20 negates. The save DC is Charisma-based. Bite: A spirit naga casts spells as a 7th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a spirit naga. Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds. Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fu...