Monsters / Nightmare, Cauchemar

Nightmare, Cauchemar

CR 11 - 12,800 XP - NE Huge Outsider

Stat block

AC26 (touch 10, flat-footed 24)HP147 (14d10+70)SavesFort +14, Ref +11, Will +7Meleebite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)Speed40 ft., fly 90 ft. (good)AbilitiesStr 31, Dex 15, Con 21, Int 16, Wis 12, Cha 12BAB / CMB / CMD+14 / +26 / 38Sensesdarkvision 60 ft.; Perception +22Environmentany (Abaddon)

Combat brain - every behavior cites its line (5 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 31 over Dex 15 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +22 - hunts where prey is blind
targets-weakest (from alignment)
alignment NE, Int 16 - picks off the wounded and the unarmored first

On-hit riders and breath

smokeDC 22 Fortitude