Monsters / Ochre Jelly

Ochre Jelly

CR 5 - 1,600 XP - N Large Ooze

Stat block

AC4 (touch 4, flat-footed 4)HP63 (6d8+36)SavesFort +8, Ref +-3, Will +-3Meleeslam +5 (2d4+3 plus 1d4 acid and grab)Speed10 ft., climb 10 ft.AbilitiesStr 14, Dex 1, Con 22, Int -, Wis 1, Cha 1BAB / CMB / CMD+4 / +7 / 12Sensesblindsight 60 ft.; Perception -5Environmenttemperate underground or marshes
immune electricityimmune mind-affecting effectsimmune ooze traitsimmune slashing and piercing damage

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from intelligence)
Int - (no Intelligence score)
constrict (from special_attacks)
special attacks: constrict 2d4+3 each round it holds
bruiser (from abilities)
abilities: Str 14 over Dex 1 - plant and full-attack, soak the hits

On-hit riders and breath

constrict2d4+3

From the entry

An ochre jelly secretes a digestive acid that dissolves only flesh (not bone) when it strikes a foe-creatures not made of flesh (including most constructs and oozes, skeletal undead, plants, and incorporeal creatures) are immune to the ochre jelly's acid damage. Slashing weapons, piercing weapons, and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original creature's current hit point total, rounded down. A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. Ochre jellies are animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. At rest, their flat, pulsing bodies stand roughly 6 inches tall and can stretch out to a wide diameter-in motion, they often ball up into quivering spherical shapes and almost seem to roll as they move. T...