Monsters / Oni, Ogre Mage
Oni, Ogre Mage
CR 8 - 4,800 XP - LE Large Outsider
Stat block
AC21 (touch 12, flat-footed 18)HP92 (8d10+48)SavesFort +12, Ref +5, Will +10Meleegreatsword +14/+9 (3d6+10)Rangedcomposite longbow +10 (2d6+7)Speed40 ft., fly 60 ft. (good)AbilitiesStr 24, Dex 17, Con 23, Int 14, Wis 14, Cha 17BAB / CMB / CMD+8 / +16 / 29Sensesdarkvision 60 ft., low-light vision; Perception +13Environmentcold hills
SR 19
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 24 over Dex 17 - plant and full-attack, soak the hits
abilities: Str 24 over Dex 17 - plant and full-attack, soak the hits
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision; Perception +13 - hunts where prey is blind
senses: darkvision 60 ft., low-light vision; Perception +13 - hunts where prey is blind
targets-weakest (from alignment)
alignment LE, Int 14 - picks off the wounded and the unarmored first
alignment LE, Int 14 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 14 - disciplined: keeps formation, never chases alone
alignment LE, Int 14 - disciplined: keeps formation, never chases alone
From the entry
The ogre mage, like all oni, is an evil spirit come to the Material Plane and clad in living flesh-in this case, that of a brutish ogre. Ogre mages are often found serving as leaders of ogre tribes, yet not all of them seek to link their destinies to their less-intelligent kin. Some become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or maidens, lest they take more than they ask.
The oni are a diverse race of evil outsiders, of which the ogre mage is the most common. Other types of oni exist as well-evil spirits that clothe themselves in the flesh of other types of humanoid. The majority of oni are giants, with goblinoid, tengu, and reptilian oni being relatively common as well. While oni are incredibly varied in their shapes and powers, they still share certain traits in common. Regeneration All oni regenerate, although the rate of re...