Monsters / Orc

Orc

CR 1/3 - 135 XP - CE Medium Humanoid

Stat block

AC13 (touch 10, flat-footed 13)HP6 (1d10+1)SavesFort +3, Ref +0, Will +-1Meleefalchion +5 (2d4+4/18-20)Rangedjavelin +1 (1d6+3)Speed30 ft.AbilitiesStr 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6BAB / CMB / CMD+1 / +4 / 14Sensesdarkvision 60 ft.; Perception -1Environmenttemperate hills, mountains, or underground
vulnerable light sensitivity

Combat brain - every behavior cites its line (2 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 17 over Dex 11 - plant and full-attack, soak the hits
night-hunter (from senses)
senses: darkvision 60 ft.; Perception -1 - hunts where prey is blind

From the entry

Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits t...