Monsters / Otyugh

Otyugh

CR 4 - 1,200 XP - N Large Aberration

Stat block

AC17 (touch 9, flat-footed 17)HP39 (6d8+12)SavesFort +3, Ref +2, Will +6Meleebite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab)Speed20 ft.AbilitiesStr 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6BAB / CMB / CMD+4 / +9 / 19Sensesdarkvision 60 ft., scent; Perception +9Environmentany underground
immune disease

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from special_qualities)
special qualities: mindless
constrict (from special_attacks)
special attacks: constrict 1d6+2 each round it holds
grapple-grab (from melee)
melee: bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab) - grab rides the hit
bruiser (from abilities)
abilities: Str 18 over Dex 10 - plant and full-attack, soak the hits

On-hit riders and breath

constrict1d6+2

From the entry

The save DC is Constitution-based. Bite: Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers-the greater a lair's filth, the greater the draw to the refuse-eating otyugh. They glory in the role of scavenger, wandering through vast underground caverns in search of the choicest cuts of garbage and waste. Upon finding such refuse, they gorge upon it, gathering what cannot be consumed in one debauch to bring back to their foul-smelling lairs. Otyughs spend most of their time in these filthy dens, which they keep constantly filled with carrion, dung, and worse sorts of stinking effluvia. Intelligent creatures dwelling in subterranean areas near an otyugh often form a partnership of convenience with the disgusting beast. These creatures gladly provide their refuse and piles...