Monsters / Pixie

Pixie

CR 4 - 1,200 XP - NG Small Fey

Stat block

AC18 (touch 17, flat-footed 12)HP18 (4d6+4)SavesFort +2, Ref +9, Will +6Meleeshort sword +8 (1d4-2/19-20)Rangedlongbow +8 (1d6-2/x3)Speed20 ft., fly 60 ft. (good)AbilitiesStr 7, Dex 21, Con 12, Int 16, Wis 15, Cha 16BAB / CMB / CMD+2 / +-1 / 15Senseslow-light vision; Perception +9Environmenttemperate forests
DR 10/cold ironSR 15

Combat brain - every behavior cites its line (2 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

flee-when-hurt (from lore)
Memory Loss : The target must succeed on a DC 15 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory-a p...
skirmisher (from abilities)
abilities: Dex 21 over Str 7 - strike and slip away, never trade full attacks

On-hit riders and breath

special arrows

From the entry

A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action. When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day (16 uses per day for most pixies)-the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits-it only ca...