Monsters / Pseudodragon

Pseudodragon

CR 1 - 400 XP - NG Tiny Dragon

Stat block

AC16 (touch 14, flat-footed 14)HP15 (2d12+2)SavesFort +4, Ref +5, Will +4Meleesting +6 (1d3-2 plus poison), bite +6 (1d2-2)Speed15 ft., fly 60 ft. (good)AbilitiesStr 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10BAB / CMB / CMD+2 / +2 / 10Sensesblindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6Environmenttemperate forests
immune paralysisimmune sleepSR 12

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

territorial (from lore)
If approached peacefully and offered food, they are usually willing to share information about what they've seen in their territory, but threats or violence make them ...
flee-when-hurt (from lore)
If approached peacefully and offered food, they are usually willing to share information about what they've seen in their territory, but threats or violence make them ...
skirmisher (from abilities)
abilities: Dex 15 over Str 7 - strike and slip away, never trade full attacks
night-hunter (from senses)
senses: blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6 - hunts where prey is blind

From the entry

The save DC is Constitution-based and includes a +2 racial bonus. Sting: Pseudodragons are tiny cousins of true dragons, and are playful but shy. They often only vocalize in chirps, hisses, growls, and purrs, but can communicate telepathically with any intelligent creature. If approached peacefully and offered food, they are usually willing to share information about what they've seen in their territory, but threats or violence make them flee. Pseudodragons are carnivores, devouring insects, rodents, small birds, and snakes, though they sometimes eat eggs, and most also enjoy butter, cheese, and fish. They either hunt on the ground like lizards or look for prey on the wing like a raptor. As smart as a typical humanoid, they do not enjoy being treated as pets and prefer being treated as friends. They are wary of evil folk but can bond with sorcerers and wizards as familiars, and some h...