Monsters / Rat, Dire
Rat, Dire
CR 1/3 - 135 XP - N Small Animal
Stat block
AC14 (touch 14, flat-footed 11)HP5 (1d8+1)SavesFort +3, Ref +5, Will +1Meleebite +1 (1d4 plus disease)Speed40 ft., climb 20 ft., swim 20 ft.AbilitiesStr 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4BAB / CMB / CMD+0 / +-1 / 12Senseslow-light vision, scent; Perception +4Environmentany urban
Combat brain - every behavior cites its line (1 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
skirmisher (from abilities)
abilities: Dex 17 over Str 10 - strike and slip away, never trade full attacks
abilities: Dex 17 over Str 10 - strike and slip away, never trade full attacks
On-hit riders and breath
disease
From the entry
The save DC is Constitution-based. Bite:
Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.