Monsters / Retriever
Retriever
CR 11 - 12,800 XP - CE Huge Construct
Stat block
AC25 (touch 11, flat-footed 22)HP137 (15d10+55)SavesFort +7, Ref +10, Will +5Meleebite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19-20)Speed50 ft.AbilitiesStr 22, Dex 16, Con 10, Int 3, Wis 11, Cha 1BAB / CMB / CMD+15 / +23 / 36Sensesdarkvision 60 ft., low-light vision, Perception +15Environmentany (Abyss)
Combat brain - every behavior cites its line (7 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
fearless (from creature_type)
creature type: Construct (immune to morale collapse)
creature type: Construct (immune to morale collapse)
grapple-grab (from melee)
melee: bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19-20) - grab rides the hit
melee: bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19-20) - grab rides the hit
flee-when-hurt (from lore)
Demon lords use retrievers to seek out those who dare abandon their loyalties or flee from servitude.
Demon lords use retrievers to seek out those who dare abandon their loyalties or flee from servitude.
bruiser (from abilities)
abilities: Str 22 over Dex 16 - plant and full-attack, soak the hits
abilities: Str 22 over Dex 16 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, Perception +15 - hunts where prey is blind
senses: darkvision 60 ft., low-light vision, Perception +15 - hunts where prey is blind
On-hit riders and breath
eye rays
From the entry
A retriever's eyes can produce four different magical rays, each with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks-firing an eye ray does not provoke attacks of opportunity. The save DC for eye rays is 19-the save DC is Constitution-based, and includes a +2 racial bonus. The eye ray effects are the following. Fire : Deals 12d6 fire damage (Reflex half). Cold : Deals 12d6 cold damage (Reflex half). Electricity : Deals 12d6 electricity damage (Reflex half). Petrification : Target must succeed on a Fortitude save or turn to stone permanently.
A retriever is constantly under the effects of spider climb and water walk; these abilities cannot be dispelled.
Not all constructs are formed from unliving matter like stone, wood, metal, or...