Monsters / Retriever

Retriever

CR 11 - 12,800 XP - CE Huge Construct

Stat block

AC25 (touch 11, flat-footed 22)HP137 (15d10+55)SavesFort +7, Ref +10, Will +5Meleebite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19-20)Speed50 ft.AbilitiesStr 22, Dex 16, Con 10, Int 3, Wis 11, Cha 1BAB / CMB / CMD+15 / +23 / 36Sensesdarkvision 60 ft., low-light vision, Perception +15Environmentany (Abyss)

Combat brain - every behavior cites its line (7 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

fearless (from creature_type)
creature type: Construct (immune to morale collapse)
grapple-grab (from melee)
melee: bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19-20) - grab rides the hit
flee-when-hurt (from lore)
Demon lords use retrievers to seek out those who dare abandon their loyalties or flee from servitude.
bruiser (from abilities)
abilities: Str 22 over Dex 16 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, Perception +15 - hunts where prey is blind

On-hit riders and breath

eye rays

From the entry

A retriever's eyes can produce four different magical rays, each with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks-firing an eye ray does not provoke attacks of opportunity. The save DC for eye rays is 19-the save DC is Constitution-based, and includes a +2 racial bonus. The eye ray effects are the following. Fire : Deals 12d6 fire damage (Reflex half). Cold : Deals 12d6 cold damage (Reflex half). Electricity : Deals 12d6 electricity damage (Reflex half). Petrification : Target must succeed on a Fortitude save or turn to stone permanently. A retriever is constantly under the effects of spider climb and water walk; these abilities cannot be dispelled. Not all constructs are formed from unliving matter like stone, wood, metal, or...