Monsters / Satyr
Satyr
CR 4 - 1,200 XP - CN Medium Fey
Stat block
AC18 (touch 13, flat-footed 15)HP44 (8d6+16)SavesFort +4, Ref +8, Will +8Meleedagger +6 (1d4+2/19-20), horns +1 (1d6+1)Rangedshort bow +6 (1d6/x3)Speed40 ft.AbilitiesStr 14, Dex 15, Con 15, Int 12, Wis 14, Cha 19BAB / CMB / CMD+4 / +6 / 18Senseslow-light vision; Perception +18Environmenttemperate forests
DR 5/cold iron
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
pack-hunter (from lore)
In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr's lust to wrath ar...
In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr's lust to wrath ar...
lure (from lore)
Though their bodies are almost always those of attractive and well-built men, much of the satyrs' talent for seduction lies in their talent for music.
Though their bodies are almost always those of attractive and well-built men, much of the satyrs' talent for seduction lies in their talent for music.
skirmisher (from feats)
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
On-hit riders and breath
pipes
From the entry
A satyr can focus and empower his magic by playing haunting melodies on his panpipes. When he plays, all creatures within a 60-foot radius must make a DC 18 Will save or be affected by charm person, fear, sleep, or suggestion, depending on what tune the satyr chooses. A creature that successfully saves against any of the pipes' effects cannot be affected by the same set of pipes for 24 hours, but can still be affected by the satyr's other spell-like abilities as normal. The satyr's use of his pipes does not count toward his uses per day of his spell-like abilities, and if separated from them he may continue to use his standard abilities. The pipes themselves are masterwork, and a satyr can craft a replacement with 1 week of labor. The save DC is Charisma-based.
Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woo...