Monsters / Shadow, Greater

Shadow, Greater

CR 8 - 4,800 XP - CE Medium Undead

Stat block

AC18 (touch 18, flat-footed 12)HP58 (9d8+18)SavesFort +5, Ref +8, Will +7Meleeincorporeal touch +11 (1d8 Strength)Speedfly 40 ft. (good)AbilitiesStr 10, Dex 20, Con 10, Int 6, Wis 12, Cha 15BAB / CMB / CMD+6 / +11 / 24Sensesdarkvision 60 ft.; Perception +13Environmentany
immune undead traits

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

fearless (from creature_type)
creature type: Undead (immune to morale collapse)
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
skirmisher (from abilities)
abilities: Dex 20 over Str 10 - strike and slip away, never trade full attacks
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +13 - hunts where prey is blind

On-hit riders and breath

create spawn
strength damage

From the entry

A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score. Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.