Monsters / Shambling Mound
Shambling Mound
CR 6 - 2,400 XP - N Large Plant
Stat block
AC19 (touch 9, flat-footed 19)HP67 (9d8+27)SavesFort +9, Ref +5, Will +5Melee2 slams +11 (2d6+5 plus grab)Speed20 ft., swim 20 ft.AbilitiesStr 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9BAB / CMB / CMD+6 / +12 / 22Sensesdarkvision 60 ft., low-light vision; Perception +11Environmenttemperate forest or marshes
immune electricityresist fire 10
Combat brain - every behavior cites its line (7 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
constrict (from special_attacks)
special attacks: constrict 2d6+7 each round it holds
special attacks: constrict 2d6+7 each round it holds
grapple-grab (from melee)
melee: 2 slams +11 (2d6+5 plus grab) - grab rides the hit
melee: 2 slams +11 (2d6+5 plus grab) - grab rides the hit
pack-hunter (from lore)
Blending in with the surrounding terrain, they can lie in wait for days on end without moving, waiting patiently for a potential meal.
Blending in with the surrounding terrain, they can lie in wait for days on end without moving, waiting patiently for a potential meal.
ambush (from lore)
Blending in with the surrounding terrain, they can lie in wait for days on end without moving, waiting patiently for a potential meal.
Blending in with the surrounding terrain, they can lie in wait for days on end without moving, waiting patiently for a potential meal.
bruiser (from abilities)
abilities: Str 21 over Dex 10 - plant and full-attack, soak the hits
abilities: Str 21 over Dex 10 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision; Perception +11 - hunts where prey is blind
senses: darkvision 60 ft., low-light vision; Perception +11 - hunts where prey is blind
On-hit riders and breath
constrict2d6+7
From the entry
Shambling mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses these temporary points at the rate of 1 per hour.
Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular. What serve as a shambler's brain and sensory organs are located in its upper body. Shambling mounds typically have an 8-foot girth and stand between 6 and 9 feet tall. They weigh about 3,800 pounds.
Shambling mounds are strange creatures, more akin to animate tangles of creeping parasitic vines than single rooted plants. They are omnivorous, able to draw their sustenance from nearly anything, wrapping their creepers around living trees to draw forth the sap, sending...