Monsters / Shark

Shark

CR 2 - 600 XP - N Large Animal

Stat block

AC14 (touch 10, flat-footed 13)HP22 (4d8+4)SavesFort +7, Ref +5, Will +2Meleebite +5 (1d8+4)Speedswim 60 ft.AbilitiesStr 17, Dex 12, Con 13, Int 1, Wis 12, Cha 2BAB / CMB / CMD+3 / +7 / 18Sensesblindsense 30 ft., keen scent; Perception +8Environmentany ocean

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

strikes-first (from feats)
feats: Improved Initiative - it moves before you do

From the entry

A shark can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile. The shark is a relentless eating machine, a creature evolved over the course of eons to do one job perfectly-hunting. Sharks have achieved a special place in the lore of most seafaring races, who view them as devils, monsters, and the wrath of the gods. The shark presented here is a 10-foot-long, 300-pound blue shark. Smaller sharks exist, although these are not dangerous. The same cannot be said of larger sharks, such as the following (you can create stats for these sharks by applying the indicated simple templates). This shark has a distinctive hammer-shaped head. It is an advanced shark. Larger than the average shark, the ravenous tiger shark is a giant shark. One of the most notorious maneaters of the sea, the truly immense great white shark is an adva...