Monsters / Skeletal Champion
Skeletal Champion
CR 2 - 600 XP - NE Medium Undead
Stat block
AC21 (touch 11, flat-footed 20)HP17 (3 HD; 2d8+1d10+3)SavesFort +3, Ref +1, Will +3Meleemwk longsword +7 (1d8+3/19-20)Speed30 ft.AbilitiesStr 17, Dex 13, Con 10, Int 9, Wis 10, Cha 12BAB / CMB / CMD+2 / +5 / 16Sensesdarkvision 60 ft.; Perception +6Environmentany
DR 5/bludgeoningimmune coldimmune undead traits
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
mindless (from special_qualities)
special qualities: mindless
special qualities: mindless
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
From the entry
Some skeletons retain their intelligence and cunning, making them formidable warriors. These undead are far more powerful than their mindless kin, and many gain class levels.
"Skeletal Champion" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature) and a minimum Intelligence of 3.