Monsters / Squid

Squid

CR 1 - 400 XP - N Medium Animal

Stat block

AC13 (touch 12, flat-footed 11)HP13 (3d8)SavesFort +3, Ref +7, Will +2Meleebite +4 (1d3+2), tentacles +2 (1d4+1 plus grab)Speedswim 60 ft., jet 240 ft.AbilitiesStr 15, Dex 15, Con 11, Int 2, Wis 12, Cha 2BAB / CMB / CMD+2 / +4 / 16Senseslow-light vision; Perception +7Environmentany ocean

Combat brain - every behavior cites its line (2 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

grapple-grab (from melee)
melee: bite +4 (1d3+2), tentacles +2 (1d4+1 plus grab) - grab rides the hit
strikes-first (from feats)
feats: Improved Initiative - it moves before you do

From the entry

A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute. A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting. Squids are aggressive predators that fear little and are more than willing to attack prey larger than themselves.