Monsters / Svirfneblin
Svirfneblin
CR 1 - 400 XP - N Small Humanoid
Stat block
AC15 (touch 15, flat-footed 11)HP15 (1d10+5)SavesFort +6, Ref +6, Will +2Meleeheavy pick +3 (1d4+1/x4)Rangedlight crossbow +4 (1d6/19-20)Speed20 ft. (15 ft. in armor)AbilitiesStr 13, Dex 15, Con 14, Int 10, Wis 10, Cha 8BAB / CMB / CMD+1 / +1 / 15Sensesdarkvision 120 ft., low-light vision; Perception +6Environmentany underground
SR 12
Combat brain - every behavior cites its line (1 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
night-hunter (from senses)
senses: darkvision 120 ft., low-light vision; Perception +6 - hunts where prey is blind
senses: darkvision 120 ft., low-light vision; Perception +6 - hunts where prey is blind
On-hit riders and breath
favored enemy
From the entry
Svirfneblin, or "deep gnomes," are a reclusive offshoot of the gnome race. They dwell underground in hidden cities, safe from dark elves and other subterranean races. They have skin the color of gray or brown stone. Males are bald, and females have stringy gray hair. A svirfneblin's ties to the eerie realm of the fey are much stronger than those of their surface-dwelling gnome kin, and this makes them either strangely detached from their emotions or violently random in their outbursts. Svirfneblin have long fought wars against the duergar, and have a difficult time seeing the difference between duergar and other dwarves.
Svirfneblin are defined by their class levels-they do not possess racial Hit Dice. A svirfneblin's CR is equal to his class level. Svirfneblin have the following racial traits.
Svirfneblin are fast and observant, but relatively weak and emotionally distant.
Svirfnebli...