Monsters / Tengu
Tengu
CR 1/2 - 200 XP - N Medium Humanoid
Stat block
AC15 (touch 13, flat-footed 12)HP9 (1d8+1)SavesFort +1, Ref +5, Will +2Meleedagger +3 (1d4+1/19-20), bite -2 (1d3)Rangedshort bow +3 (1d6/x3)Speed30 ft.AbilitiesStr 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8BAB / CMB / CMD+0 / +1 / 14Senseslow-light vision; Perception +8Environmenttemperate mountains or urban
Combat brain - every behavior cites its line (1 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
skirmisher (from abilities)
abilities: Dex 17 over Str 12 - strike and slip away, never trade full attacks
abilities: Dex 17 over Str 12 - strike and slip away, never trade full attacks
On-hit riders and breath
sneak attack1d6
From the entry
Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds...