Monsters / Treant

Treant

CR 8 - 4,800 XP - NG Huge Plant

Stat block

AC21 (touch 7, flat-footed 21)HP114 (12d8+60)SavesFort +13, Ref +3, Will +9Melee2 slams +17 (2d6+9/19-20)Rangedrock +7 (2d6+13)Speed30 ft.AbilitiesStr 29, Dex 8, Con 21, Int 12, Wis 16, Cha 13BAB / CMB / CMD+9 / +20 / 29Senseslow-light vision; Perception +12Environmentany forest
DR 10/slashingimmune plant traitsvulnerable fire

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

territorial (from lore)
Treants tend to resemble the species of trees most common in their woodland territories.
bruiser (from abilities)
abilities: Str 29 over Dex 8 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely

On-hit riders and breath

trample2d6+13DC 25 Reflex
rock throwing2d6+13DC 25 Reflex

From the entry

A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant's animation and rock-throwing abilities), gaining the treant's vulnerability to fire. If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state. A treant or animated tree that makes a full attack against an object or structure deals double damage. A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful. Treants are guardians of the forest and speakers for the trees. As long-lived as the for...