Monsters / Unicorn

Unicorn

CR 3 - 800 XP - CG Large Magical Beast

Stat block

AC15 (touch 12, flat-footed 12)HP34 (4d10+12)SavesFort +7, Ref +7, Will +6Meleegore +8 (1d8+4), 2 hooves +5 (1d3+2)Speed60 ft.AbilitiesStr 18, Dex 17, Con 16, Int 11, Wis 21, Cha 24BAB / CMB / CMD+4 / +9 / 22Sensesdarkvision 60 ft., low-light vision, scent; Perception +10Environmenttemperate forests
immune charmimmune compulsionimmune poison

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, scent; Perception +10 - hunts where prey is blind

On-hit riders and breath

powerful charge2d8+8

From the entry

This ability continually duplicates the effect of the spell. The unicorn cannot suppress this ability. A unicorn's gore attack is treated as a magic good weapon for the purposes of damage reduction. This works like the druid's wild empathy class feature, except the unicorn has a +6 racial bonus on the check. Unicorns with druid levels add this racial modifier to their wild empathy checks. Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil. They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands' native animals, though they may fight alongside other good creatures against common enemies. A typical unicorn is 8 feet long and 5 feet tall at the shoulder, weighing 1,200 pounds. Unicorns mate for life, and the pairs generally ma...