Monsters / Vargouille

Vargouille

CR 2 - 600 XP - NE Small Outsider

Stat block

AC15 (touch 12, flat-footed 14)HP19 (3d10+3)SavesFort +4, Ref +4, Will +2Meleebite +5 (1d4 plus poison)Speedfly 30 ft. (good)AbilitiesStr 10, Dex 13, Con 13, Int 5, Wis 12, Cha 8BAB / CMB / CMD+3 / +2 / 13Sensesdarkvision 60 ft.; Perception +7Environmentany

Combat brain - every behavior cites its line (2 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

skirmisher (from feats)
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind

On-hit riders and breath

poison

From the entry

A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused ...