Monsters / Wasp, Giant
Wasp, Giant
CR 3 - 800 XP - N Large Vermin
Stat block
AC14 (touch 10, flat-footed 13)HP34 (4d8+16)SavesFort +8, Ref +2, Will +2Meleesting +6 (1d8+6 plus poison)Speed20 ft., fly 60 ft. (good)AbilitiesStr 18, Dex 12, Con 18, Int -, Wis 13, Cha 11BAB / CMB / CMD+3 / +8 / 19Sensesdarkvision 60 ft.; Perception +9Environmenttemperate forests
immune mind-affecting effects
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
mindless (from intelligence)
Int - (no Intelligence score)
Int - (no Intelligence score)
bruiser (from abilities)
abilities: Str 18 over Dex 12 - plant and full-attack, soak the hits
abilities: Str 18 over Dex 12 - plant and full-attack, soak the hits
From the entry
The save DC is Constitution-based, and includes a +2 racial bonus. Sting:
Giant wasps nearly always form nests, though not like their much smaller cousins. Each nest functions with one leader (the queen), a few workers, and several soldiers. The workers and the queen produce offspring while the soldiers protect the nest and hunt for food. Giant wasp nests are typically found in caves, abandoned houses, or any complex large enough to fit a dozen 10-foot-tall insects.
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young-the experience of lying in a wasp nest, paralyzed while its grubs feed, is one of nature's cruelest inventions. Even when part of a nest, giant wasps tend toward solitary hunting, and it's rare to see more than one at a time.