Monsters / Werewolf (Hybrid Form)
Werewolf (Hybrid Form)
CR - - CE Medium Humanoid
Stat block
AC22 (touch 12, flat-footed 20)HP21 (2d10+6)SavesFort +6, Ref +2, Will +2Meleelongsword +6 (1d8+6/19-20), bite +1 (1d6+1 plus trip and curse of lycanthropy)Rangedlight crossbow +4 (1d8/19-20)Speed30 ft. (20 ft. in armor)AbilitiesStr 19, Dex 15, Con 17, Int 8, Wis 14, Cha 8BAB / CMB / CMD+2 / +6 / 18Senseslow-light vision, scent; Perception +4
DR 10/silver
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
trip (from melee)
melee: longsword +6 (1d8+6/19-20), bite +1 (1d6+1 plus trip and curse of lycanthropy) - trip rides the hit
melee: longsword +6 (1d8+6/19-20), bite +1 (1d6+1 plus trip and curse of lycanthropy) - trip rides the hit
pack-hunter (from lore)
Just as wolves are pack animals, werewolves have been known to gather in colonies and live among their own kind, humanoid by day and beast at night.
Just as wolves are pack animals, werewolves have been known to gather in colonies and live among their own kind, humanoid by day and beast at night.
scent-tracking (from senses)
senses: scent - hidden prey is found, not lost
senses: scent - hidden prey is found, not lost
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
From the entry
In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the hand are all commonly accepted indications that a person is in fact a werewolf. Of course, such telltale signs are not always accurate, for such physical traits exist in normal people as well, but in areas where werewolves are a common problem, the traits can be damning regardless.
Of all the various types of lycanthropes, it is the werewolf that is the most widespread and the most feared. Stories of werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, werewolves are feared and despised-and with good reason, as the typi...