Monsters / Werewolf
Werewolf
CR 2 - 600 XP - CE Medium Humanoid
Stat block
AC17 (touch 11, flat-footed 16)HP19 (2d10+4)SavesFort +5, Ref +1, Will +2Meleelongsword +5 (1d8+4/19-20)Rangedlight crossbow +3 (1d8/19-20)Speed30 ft. (20 ft. in armor)AbilitiesStr 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8BAB / CMB / CMD+2 / +5 / 16Senseslow-light vision, scent; Perception +4Environmentany land
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely