Monsters / Wolverine, Dire
Wolverine, Dire
CR 4 - 1,200 XP - N Large Animal
Stat block
AC16 (touch 12, flat-footed 13)HP42 (5d8+20)SavesFort +7, Ref +7, Will +2Melee2 claws +6 (1d8+4), bite +6 (1d6+4)Speed30 ft., climb 10 ft.AbilitiesStr 19, Dex 17, Con 17, Int 2, Wis 12, Cha 10BAB / CMB / CMD+3 / +8 / 21Senseslow-light vision, scent; Perception +12Environmentcold forests
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
territorial (from lore)
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selectin...
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selectin...
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
On-hit riders and breath
rage
From the entry
A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.