Monsters / Wolverine
Wolverine
CR 2 - 600 XP - N Medium Animal
Stat block
AC14 (touch 12, flat-footed 12)HP22 (3d8+9)SavesFort +5, Ref +5, Will +2Melee2 claws +4 (1d6+2), bite +4 (1d4+2)Speed30 ft., burrow 10 ft., climb 10 ft.AbilitiesStr 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10BAB / CMB / CMD+2 / +4 / 16Senseslow-light vision, scent; Perception +10Environmentcold forests
Combat brain - every behavior cites its line (1 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
territorial (from lore)
Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears.
Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears.
On-hit riders and breath
rage
From the entry
A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.
Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.
Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.