Monsters / Worg, Winter Wolf

Worg, Winter Wolf

CR 5 - 1,600 XP - NE Large Magical Beast

Stat block

AC17 (touch 10, flat-footed 16)HP57 (6d10+24)SavesFort +9, Ref +6, Will +3Meleebite +10 (1d8+7 plus 1d6 cold and trip)Speed50 ft.AbilitiesStr 20, Dex 13, Con 18, Int 9, Wis 13, Cha 10BAB / CMB / CMD+6 / +12 / 23Sensesdarkvision 60 ft., low-light vision, scent; Perception +11Environmentcold forests and plains
immune coldvulnerable fire

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 20 over Dex 13 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, scent; Perception +11 - hunts where prey is blind

On-hit riders and breath

breath weapon1d4DC 17 Reflex

From the entry

Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon. A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.